Wednesday 15 January 2014

Video Game Time Machine: Arkham Asylum

Hello readers, new series again. This time with a twist. It's a new series about older video games. When I say old, I mean anything from classics like Pong to more recent classics like Call of Duty 4: Modern Warfare, depending on what older game I decide to go back to. This time we're looking at Batman: Arkham Asylum from 2009, which although seems like a fairly short time ago, is nearly a whopping five years.

When Arkham Asylum first hit the shelves, I must admit I was rather sceptical about the quality of the game and felt that perhaps it was an attempt by the video games industry to latch on to the successes of both Batman Begins (2005) and The Dark Knight (2008). It wasn't until later that I realised Arkham Asylum was made by Rocksteady Studios, who made one of my favourite games on the PS2, Urban Chaos: Riot Response and was penned by Paul Dini, one of my favourite writers from Batman: The Animated Series and various DC comics as well as the creator of one Dr. Harleen Quinzel, better known as Joker's moll, Harley Quinn.

I think my favourite part of the game is the brilliant plot and backstory-rich setting of Arkham Asylum with a fantastic cast that combines staple Batman characters with new interesting characters who I can easily see transitioning into the comics. While the game seems to primarily target Batman and DC Comics fans, it toes an extremely fine line that welcomes people new to the Batman/DC universe, sometimes crossing a little too far into the fan section with the near encyclopaedic knowledge of the DC Universe needed to solve the Riddler's riddles legitimately but the gameplay, plot, voice acting, visuals and level design is enough to win over the casual gamer.

Going back in Arkham Asylum, I was a little startled by the contrast between the cinematics and gameplay graphics with the gameplay graphics having aged very well while the cinematics look a little lacklustre, almost too the point of quite extreme screen-tearing on a LED TV. Being a veteran of Arkham City, the combat system feels a little clunky with movement and fighting being less smooth than City but ultimately still feeling quite satisfying. Detective Mode is also useable at all times because the imaging has less contrast than in City and feels a little like a cheat some times because I can see hidden enemies, voiding the potential jumpscares written into the game. The riddles are a lot harder in Asylum if you're not a Batman or DC Comics fan because they often refer a lot to some less obvious Batman lore. As an avid Batman comics reader, it was mostly easy but it's a little unfair to some less avid comic book readers.

Overall, Arkham Asylum holds up very well in contrast to its successors and is one of those games you can just slap on and start playing again without feeling lost or feeling like your skills have seriously atrophied.

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