Saturday 13 September 2014

A Guide to Battlefield 4: Solo PTFO

Hello readers, welcome to the second installment of "A Guide to Battlefield 4" where I will be outlining some basic solo tactics to help you better PTFO. So if you want to stay alive on the Battlefield, I suggest you pay attention, soldier.

Stick Together, Team!
This one should be a no-brainer. Battlefield is a team-based game, so, remember to stick by your team. More importantly, stick with your squad because everything you do to support them will net you additional points. If separate from your squad, try and get back to them or at the very least, back up your team. By working together, you can capture objectives faster and have additional firepower when faced with the enemy. Plus, you can get ammo, health, revives and repairs if your team/squad knows what they're doing.

Target Spotted
Always remember to spam the spot button when you see an enemy and they aren't shooting at you. If you can manage to spot while shooting or being shot at, even better! Spotting gives a massive advantage not just to you but your team because the pesky enemy has a floating dorito over his head and appears on the minimap. This gives you and your team the tactical advantage of knowing where the enemy is and having them sighted in for friendly artillery (either the M142 rocket truck or the M224 mortar).

Hey! I Need a Ride!
Chances are, if you've played Battlefield 4 enough, you've heard the above phrase. Try to stop for your team or squad when you're in a vehicle to give them a ride to the next objective because it's just the nice thing to do. I'm sure you've spent a lot of time hoofing it if you've played many a Battlefield game where you just wish there were a vehicle so you could just get where you want to go, so, do the nice thing and offer people a ride. Of course, common sense should also dictate that you don't stop in the middle of a firefight and offer a ride, make sure it's clear and safe for you to stop and pick up passengers.

How to Defibrillate Correctly
Did you know that you can charge up the defib paddles before reviving someone to give them full health? It takes some experience to know when the paddles fully charge up but don't just do a quick tap revive when you have time, because your revivee will need to recover their health from a measly 20 points meaning they have a significant disadvantage if they get shot. If you do go through with a low health revive, at least throw down a health pack or health bag to accelerate their healing. Also, for the love of Battlefield, check your surroundings before you revive. No one likes a Rambo revive. Don't just revive people just because you can, it's a waste of their life and a waste of your life when you revive someone when there are enemies still around shooting at you. Consider the situation and act accordingly.

Recon 101
While I think that people can play the game however they want, don't be that guy camping halfway across the god-damned map contributing nothing to the team. If you want to be a sniper, fine, but at least spot some enemies, lay down some suppressing fire, deploy a SOFLAM or designate vehicles with the PLD. Don't just lie there thinking about the next headshot, it's just selfish. Alternately, be an aggressive recon, equip a DMR or shotgun or carbine and run around pew-pewing people and dropping motion sensors everywhere.

Saturday 6 September 2014

The Wolf Among Us (Episode 1: Faith) Review

Hello readers, it's been a while since I did a review but that's because I haven't really bought or played anything really review-worthy is current months until the January PSN sale rolled around and I picked up a season pass for The Wolf Among Us because it was cheap and I've been told many times that Telltale Games' The Walking Dead was one of the best games ever.

Like The Walking Dead, Telltale has created another choice-driven point-and-click adventure game based on pre-existing material for The Wolf Among Us, specifically, the Fables comic book series written by Bill Willingham and published by DC Comics Vertigo imprint. The story takes place in the Fables universe some time after an unspecified event that forces various characters from famous fairy tales and stories, collectively referred to as "Fables", from their original homeland to New York City where they've set up a sanctuary in the form of Fabletown, a second home to the Fables that is hidden from the "mundane" world by various forms of magic. You play as Sheriff Bigby Wolf, formerly known as the Big Bad Wolf from Little Red Riding Hood as well as the Three Little Pigs, tasked with protecting the Fables and investigating any crimes related to the Fabletown community. Equally feared and hated by the Fable population, Bigby is nevertheless a competent detective trying to do his best as sheriff. 
The first thing you notice when the game starts playing is the crisp and gorgeous art design. Although the graphics are a little inconsistent especially when it comes to the environment with some areas detailed gorgeously while others look a little lacklustre, the game has a beautiful comic book look and feel to it. The character design is especially outstanding although the characters seem to share very little aesthetic similarity with their comic book counterparts. Particularly Bigby, who is a lot less ferocious and bestial than his comic book appearance. Snow White is also very different from what she looks like in the comics with the key distinction being she looks less weary and bitter at the world. Understandable as The Wolf Among Us takes place before the comics. Perhaps the events of the game contribute to her future world-weariness and cynicism. 
Gameplay-wise, The Wolf Among Us is more akin to a point-and-click adventure with the odd quick-time event than a real fully interactive game. I'm not necessarily saying that's a bad thing, it's just how the game works. And at least from my point of view, it's pretty effective. It gives you some degree of choice in how you respond to people and that has consequences in the future as highlighted by the notifications saying something along the lines of "She'll remember that" or "Toad noticed what you said". The game is fascinating, particularly the premise, but my main issue is that choices don't have full weight, at least in the short term. I ran through the game a few times choosing different verbal responses and sometimes even choosing not to say anything and the outcome was almost always the same. I get that the game is ramping up to the finale like a television series but it feels really linear and forcing you down a chosen path. There is of course nothing inherently wrong with that aside from the fact that the game is sold on the basis of choice and to me, it feels like choice is an illusion. 
In other words, the game is pretty interesting and has me sold on the next episode but I'm wary of whether Telltale will be able to deliver the impact that my fellow gamers have told me they were able to achieve in The Walking Dead. Furthermore, the interesting premise is what keeps this game interesting for me and the credit should partially be given to Bill Willingham, who created Fables which is something I definitely recommend people start reading. In conclusion, give this game a play but perhaps temper expectations until the final episode, I suspect it might not deliver the impact that people expect but that's just me.