Saturday 31 August 2013

Weapons of Battlefield 3: RPK-74M

Welcome readers, if you exist outside my imagination, to a new series covering the various firearms that appear in various video games, mostly providing recommendations regarding the best ways of using them, particularly in the fast-paced world of modern multiplayer video games. Today we'll be covering the RPK-74M since I'm trying to get the Mastery Dog Tag for it in Battlefield 3. Hopefully, if I can scrounge up funds, I can buy a DVR and editing software to make some videos that complement the text.

Let's start with some background then move on to some basic statistics and numbers (yay, numbers!) before I give my recommended loadout. Before you go out and try my recommendation then come back screaming because it doesn't work, let me remind you I am in no way an expert or the best Battlefield player in the world. I'm an enthusiast and I recommend the loadout that works out the best for me, it might not suit your particular style of play but as an average player, I reckon it should fit most people just fine.

Background:
The RPK-74M was a product of modernisation in the Russian army during the 1970s, transitioning from the big and beefy 7.62x39mm to the relatively small 5.45x39mm, the same cartridge used in the AK-74M. This modernisation and tendency towards smaller cartridges was reflected at the same time in the rest of the world with China moving from the 7.62x39mm round towards the 5.8x42mm DBP87 round and the West moving from the 7.62x51mm NATO round towards the 5.56x45mm NATO round. In terms of design, the RPK-74M is basically an AK-74M with a longer and heavier barrel, a bipod, raised front sight as well as a special 45-round box magazine, although it can also accept the normal 30-round AK74 magazines, for better performance during sustained fire.

(source: Wikipedia)

Statistics:
  • Ammo capacity = 45 rounds (+1 in the chamber when doing a mid-magazine reload)
  • Damage = Maximum of 25 dropping in a linear pattern to a minimum of 18.4 from 50 metres onwards
  • Fire rate = 700 RPM (rounds per minute)
  • Bullet velocity = 600 m/s (metres/second)
  • Reload times = 3.00 seconds with at least one round in the chamber, 4.00 seconds from empty
(source: Symthic)

Weapon Assessment:
I'm not particularly fond of the RPK as a light machine gun because it has a small magazine capacity in comparison to other weapons in the same class save the M27 IAR, meaning it has less suppressive capabilities than say the M249 or PKP Pecheneg. However, if you think of it as an assault rifle with a higher magazine capacity and utilise it in this manner, there is quite a lot to like about this gun. First of all, the recoil is relatively low, in comparison to other weapons in its class which makes this a prime candidate for accurate fire. While the comparatively small magazine might seem like a disadvantage, if you aim and use small bursts to increase your accuracy, then this becomes a potent mid-range weapon. Sustained fire isn't too bad but the problem is that you have to keep reloading unless you have extended magazines but even then, I wouldn't recommend using it like a proper LMG, you'll eat up all your ammo and waste valuable time reloading. Running and gunning with the RPK isn't a particularly good idea because the hip fire spread is all over the place and it's a little slow to bring to bear. What you want to do is move cover to cover and firing only when stationary rather than when in motion.

Recommended Attachments:
  • Kobra Red Dot Sight
  • Bipod
  • Flash Suppressor
The Kobra RDS is probably your best choice for optics because the sight itself is relatively unintrusive and gives a much better sightline than iron sights. Compared to the other sights, this takes up the least room which means you get a clearer view of your peripherals. The bipod is excellent for when you need accurate sustained fire while remaining stationary and more useful than the foregrip which helps manage side-to-side recoil but is ultimately pointless since the side-to-side recoil is very manageable and gives you a penalty when aiming down sight. The flash suppressor provides a reduction in vertical recoil and helps mask your weapon's flash when firing, allowing you to stay visually hidden from your enemies, provided you have good cover.

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