Sunday, 30 June 2013

Indie Video Game Highlight: A Hat In Time

Do you remember the good old days of video gaming? The time when every boy was inseparable from his Playstation 1 or NES.  Platformers like Crash Bandicoot, Rayman, Pandemonium and Banjo Kazooie reigned supreme in those days. Whether you love the nostalgia factor or the challenging gameplay, these games were massively addictive. If you long for the sweet taste of the golden age of platforming, why not give A Hat In Time a go.


Kickstarter Launch Trailer

A Hat in Time is described as a Nintendo 64-esque platformer. In the game, you play as a petite girl donning a top hat aptly named Hat Girl. Hat Girl has a large array of actions she can perform in addition to the traditional jump and run mechanics, these includes wall jumping, sliding, ground pounding, double jumping and pogo abilities.

The story is divided into 5 story arcs, which is pretty similar to the Mario titles, with the first chapter taking place on an island infested with Mafia of Cooks (crazy story, I know) with following chapter utilizing the gloomy forest setting. The other 3 arcs are not set in stone as of yet, as the backers of the project get to decide what happens next in the aforementioned acts.
                                           


                                                 Gameplay courtesy of Jesse Cox of OMFGcata fame

The best bit of news for me personally, is the multiplayer feature. You get to play the game with a friend, which is freaking sweet. The game will be featured both on PC and Mac. Gears for Breakfast (the developing team of the game) have stated their intent to publish the game on Steam, so if you have a Steam account, feel free to vote for them on Greenlight here.

Alternatively, check out their kickstarter here , where they explain the game in better detail.

Also please check out Jesse Cox for more interesting and wonderful game commentary. He has been very nice to us at The Ops Centre by allowing us permission to use his videos. Please go and show him some love.

Till then, this has been your Indie Video Game Feature.

How To: Watch Game of Thrones (Without Having a Nervous Breakdown)

Having been quite late to the Game of Thrones party, I'm well aware of all the major twists which have been spoiled for me by the internet and people I know in real life. Luckily, I'm not one who cares about spoilers and have been relatively unaffected. Anyway, having watched one of the best television shows of all-time, I thought I'd honour it by writing a short and rather hilarious blog post setting out the rules for successfully watching an episode of Game of Thrones without being shocked and falling into a catatonic state because George R. R. Martin does his thing again.

1) Never have a favourite character.
Chances are, they'll die at some point. George R. R. Martin really threw out the rulebook on fiction-writing with A Song of Ice and Fire and Game of Thrones. As the man himself said, if you expect a happy ending, then you haven't paid attention. If you do want to have a favourite character, always pick an immoral or amoral character, they tend to live longer than the honorable men of Westeros.
2) Don't hate the player, hate the game.
Linked to the last section of the previous advice given, realise that the immoral and amoral characters that survive in Game of Thrones do so because they are able to play "the game" well. They are able to outmanoeuvre and outwit their enemies and place themselves in excellent positions. Some of them might be terrible human beings and right bastards but always remember, they are a consequence of their environment and upbringing. All the terrible things that happen in Westeros don't just happen in a vacuum. I'm not saying don't hate them, just realise that they are extremely complex characters with a lot of depth to their personalities and should be recognised as such rather than just hated.
3) Expect the unexpected.
Every episode you watch of Game of Thrones probably has a very high probability of something completely unexpected happening. Unless you've read the books. Then you're just a smug bastard waiting for people to be surprised so you can leap in and say "I READ THE BOOKS!" or "I KNEW THAT WAS COMING! YOU NEVER EXPECTED IT, DID YOU?" So, always assume the worst. Assume everyone is going to die or magically get resurrected. Or it was all in Bran Stark's dreams. 

4) Prepare for nudity.
Game of Thrones has often come under flak for using sexposition whereby they use nudity and sex to push the plot forward. Particularly in the first season, there are quite a few shots of nude females particularly in the chest region, for no apparent reason. Be prepared for that. As a result, best avoid watching this with your parents, might get awkward.

5) OPTIONAL: Read the books.
That way, George R. R. Martin will never catch you off-guard! Until the next chapter and/or book of course. But, if you read the books, then you'll be prepared for anything on the show. At the price of having unspeakable horrors communicated to you via words instead. 
Anyway, Game of Thrones, good stuff. We'll be talking more about Game of Thrones in the near future. In the mean time, drop a few comments on what you think of Game of Thrones. Also, don't forget to subscribe so you don't miss out on our exciting content!

Friday, 28 June 2013

Watch_Dogs WeareData

Greetings internet, I'm preparing a piece on electronic surveillance and the like and stumbled across this gem of a website recently. If you haven't yet, check it out. Watch_Dogs WeareData.

This piece of marketing, I think, is a stroke of genius on Ubisoft's part. It is equal parts awesome and creepy. The fact that Ubisoft was able to develop such a comprehensive map of public communications data, social media and the public transport systems in London, Berlin and Paris is both extremely cool and extremely terrifying at the same time. The fact that so much information is available to the public is just mind-boggling to say the least.

For more on how they created the website, check this 'The Making Of' video.

Sunday, 23 June 2013

Assassin's Creed and Philosophy: Free Will and Determinism

Having taken philosophy for two whole years, I figured that it would be interesting to apply things I barely learned and understood to things that I enjoy talking utter nonsense about. This is the first of many articles to come (hopefully). Basically, I'll talk about philosophical things in relation to anything within the realm of popular culture or I'll talk about things in popular culture that are attempting to express philosophical ideas. As I mentioned earlier, I have only done two years of philosophy, so, don't expect an expert analysis, just some rambling about things I thought were interesting and might not be is definitely not philosophically rigorous.

Basically, Assassin's Creed can be seen as the competing doctrines of free will and determinism with the Assassins representing the extremity of free will while determinism is represented by their rivals, the Templars. In the case of Assassin's Creed, the free will advocated by the Assassins contends that people should be free to make their own choices without being hindered by any form of restrains while the deterministic worldview held by the Templars is that humanity should be guided towards perfection, with the Templars controlling them and determining the course of history towards what they considered a utopia. The main game I will be focussing on in the series is Assassin's Creed III as I believe Connor Kenway and Haytham Kenway are the most representative of their respective doctrines.

Connor tends to the libertarian side of things, believing in free will and denying that determinism is compatible with free will. Taken to the logical extreme, Connor advocates an almost anarchic conception of freedom where people should be free from any form of control and is basically able to do anything they want, perhaps within the boundaries of the social contract (this part is not clear). The allure of this particular conception of free will is that it provides an almost unlimited sense of freedom, maybe even the truest form of freedom. Obviously the problem with this sort of philosophical doctrine is, as previously mentioned, the logical extreme means an anarchic sense of freedom since government can be seen as a constraint on free will, perhaps even going so far as to void the social contract as it prevents people from truly having the ability to make choices without restrictions. Due to his initial youth when inducted into the Assassins, Connor takes a naive conception of freedom and free will, basically believing in freedom without considering the circumstances of the time, such as his discussion of slavery with John Quincy Adams in Boston, where he argues for the freedom of slaves without realising the implications of attempting to end slavery in a slave-driven economy. That is not to say that it is a bad thing, merely a little unwise and very headstrong and idealistic. Of course there is merit in Connor's way of thinking. He merely wishes to help people be free and break down the shackles of tyranny and oppression, a worthy pursuit, one typically associated with the revolutionaries of 1776 and 1789 although the truth (another discussion of historiography entirely) is somewhat less noble than it seems.

His father on the other hand, is more of an authoritative figure who believes that controlling humanity will help them ultimately progress to perfection. Don't confuse determinism with predeterminism though. Predeterminism basically argues that all things have been decided in advance, which means that whatever occurs has been decided in some grand scheme of things that will play out in an exact manner. Determinism argues different, it merely states that choices are influenced by prior events, basically, a cause-and-effect scenario. In this particular scenario, Haytham Kenway and his Templar allies wish to influence the future by manipulating their present, gaining control over humanity in order to drive them towards a better society. On paper, this seems like a noble pursuit, one that seeks to drive humanity to the best and brightest version of itself albeit under the control of a few influential men (not unlike how the world works today). However, if one takes it further and considers the consequences of such a system, we arrive at the conclusion that this is basically a form of absolutism as the Templars are basically demanding the power to run society unbridled, to achieve their conception of a perfect future. If this sounds familiar, then the name Lenin should also ring a bell. His particular form of social change used the term "vanguard of the revolution" to define the cadre that would lead the masses to their utopia. This is of course but one example and a very particular constitution (to go further, a perversion of Marxist principles) of an authoritarian conception of society.

In my experience of the game, I felt that the third entry in the series (not strictly the third, but the third in the numerical title order) had the strongest philosophical underpinnings in its plot and characterisation. Unlike the previous two games, there was a fairly robust and overt discussion of the philosophy of the warring factions (I of course refer to the Assassins and Templars but same can be said of the Americans and British). From my understanding of things, which is of course not always right, the writers seemed to be pushing the game towards a less idealistic conception of the battle between Assassins and Templars in that they stopped painting it as a battle between good and evil but rather taking a more subtle and complex view that contends both sides see themselves as attempting to achieve the greater good and seeing the other as not so much evil but rather misguided in their pursuits.

Back on the philosophical side of things, I'm not going to weigh in on one side or the other even though I was taught that I should have a stance in philosophy because I don't really want to imply that one particular stream of philosophical thought is better than the other. That's up to you to decide. If you have any thoughts, questions or just want to call me an idiot, feel free to do so in the comments. Also, if anyone reads this, would you be kind enough to let me know if you're interested in this sort of thing? I have a few ideas for more philosophical discussions in regards to various forms of popular culture and would like to hear what people think of this becoming a sort of semi-regular series.

Friday, 21 June 2013

Opinion: XBOX 180

Personally, I've never been exposed to Microsoft's Xbox console as much as I would have liked. I think for me the biggest regret of not investing into it was not being able to experience the exclusive Halo franchise. While I haven't had to time to meet the Xbox's incredible online services and interface, it never occurred to me that I was "missing out."

This year introduced the long awaited next generation of consoles and content, and at the beginning I wasn't sure if I'd remain with Sony's PlayStation line of consoles. After watching both companies reveal their respective next-gen consoles, content and Electronic Entertainment Expo (E3) conferences, it was absolutely clear I would be staying with Sony.

While the Xbox One was ambitious in its forthcomingness, I believed it was a little ahead of its time. It dreamed of a connected and persistent digital future. Unfortunately, in the present we are surrounded by tons of people without internet connections and while many are connected, these connections aren't full-proof. Asking consumers to connect every 24 hours to be able to access the content they paid for had its benefits, but ultimately denied them access to their money's worth should any interruptions in connectivity occur. Furthermore, the ability to trade-in, lend, resell, gift and rent games are huge part of gaming culture. While they had not outright eliminated this facet, the online and digital system they were going to use would bring many difficulties. Another point I'd like to bring up is that majority of the great features at launch won't be available to me because I don't reside in the United States.

These features only pushed me further away from the Xbox One, and I can only imagine how alienated Xbox fans feel.

A few days ago Microsoft came around and changed its policy on used game restrictions and online check-ins to refresh licenses. No longer will consumers be required to be connected to play offline Xbox One games (excluding a one-time system set-up after console purchase). Microsoft has abolished its 24 hour connection requirements as well. There will also be no limitations to using and sharing games, much like today. Digital games can be played offline without internet connections, and games will have no regional restrictions -- being able to be played on any Xbox One console. However digital titles cannot be shared or resold.

These changes are refreshing and I'm glad that they're listening to their vocal community to produce a top-notch next-gen console. While this also impacts some of the scenarios they've previously announced, I'm certain they'll figure it out before launch.

Will I remain a PlayStation fan boy? Maybe. There's still time before the Xbox One launches in November later this year.

Bernt Toast is a writer at The Ops Centre. He is currently creeping around Infected and hoodlums in The Last of Us.