Showing posts with label Battlefield 4. Show all posts
Showing posts with label Battlefield 4. Show all posts

Saturday, 13 September 2014

A Guide to Battlefield 4: Solo PTFO

Hello readers, welcome to the second installment of "A Guide to Battlefield 4" where I will be outlining some basic solo tactics to help you better PTFO. So if you want to stay alive on the Battlefield, I suggest you pay attention, soldier.

Stick Together, Team!
This one should be a no-brainer. Battlefield is a team-based game, so, remember to stick by your team. More importantly, stick with your squad because everything you do to support them will net you additional points. If separate from your squad, try and get back to them or at the very least, back up your team. By working together, you can capture objectives faster and have additional firepower when faced with the enemy. Plus, you can get ammo, health, revives and repairs if your team/squad knows what they're doing.

Target Spotted
Always remember to spam the spot button when you see an enemy and they aren't shooting at you. If you can manage to spot while shooting or being shot at, even better! Spotting gives a massive advantage not just to you but your team because the pesky enemy has a floating dorito over his head and appears on the minimap. This gives you and your team the tactical advantage of knowing where the enemy is and having them sighted in for friendly artillery (either the M142 rocket truck or the M224 mortar).

Hey! I Need a Ride!
Chances are, if you've played Battlefield 4 enough, you've heard the above phrase. Try to stop for your team or squad when you're in a vehicle to give them a ride to the next objective because it's just the nice thing to do. I'm sure you've spent a lot of time hoofing it if you've played many a Battlefield game where you just wish there were a vehicle so you could just get where you want to go, so, do the nice thing and offer people a ride. Of course, common sense should also dictate that you don't stop in the middle of a firefight and offer a ride, make sure it's clear and safe for you to stop and pick up passengers.

How to Defibrillate Correctly
Did you know that you can charge up the defib paddles before reviving someone to give them full health? It takes some experience to know when the paddles fully charge up but don't just do a quick tap revive when you have time, because your revivee will need to recover their health from a measly 20 points meaning they have a significant disadvantage if they get shot. If you do go through with a low health revive, at least throw down a health pack or health bag to accelerate their healing. Also, for the love of Battlefield, check your surroundings before you revive. No one likes a Rambo revive. Don't just revive people just because you can, it's a waste of their life and a waste of your life when you revive someone when there are enemies still around shooting at you. Consider the situation and act accordingly.

Recon 101
While I think that people can play the game however they want, don't be that guy camping halfway across the god-damned map contributing nothing to the team. If you want to be a sniper, fine, but at least spot some enemies, lay down some suppressing fire, deploy a SOFLAM or designate vehicles with the PLD. Don't just lie there thinking about the next headshot, it's just selfish. Alternately, be an aggressive recon, equip a DMR or shotgun or carbine and run around pew-pewing people and dropping motion sensors everywhere.

Wednesday, 5 February 2014

A Guide to Battlefield 4: PTFO Basics

If you've played Battlefield for more than an hour, you'll probably have heard or see the term "PTFO" get thrown around. For those who are terrible at using the internet to search for the meaning of this term or those who just like hanging around this terrible excuse for a blog, today's your lucky day because I will be breaking down what it means to PTFO in Battlefield 4 (or any Battlefield game, really).

Defining PTFO
"PTFO" stands for Play the F**king Objective as some of you will no doubt have learned. The "F" in "PTFO" arises from the frustration many veteran players have with noobs or lone wolf players who apparently bought the game under the impression that getting kills is much more important than taking the objective and helping your team. If you want to make sick montages with your long-range sniper kills or maintain a super-high K/D ratio, please play Domination, Team Deathmatch or Squad Deathmatch because those three game modes emphasise killing the enemy above all else. If you want to play Conquest, Rush, Obliteration or Defuse, then please contribute by playing the objective.

Learn to Play, Mother Truckers: How to PTFO
If you take "PTFO" literally, you'd think that all it means is to capture flags in Conquest, arm/defuse MCOMs in Rush and make a mad dash for the bomb in Obliteration. While this is what you should be doing in the first place, that's not what "PTFO" is all about. Playing the objective is all well and good but you have to make sure that you're playing the objective right. Don't just throw yourself blindly at an objective, value your life because it might make the difference between winning and losing during those hard-fought and ridiculously close matches.

For example, there's no point capturing an objective in Conquest if you know you can't hold it. You'd be wasting time better suited to defending an objective you can hold. Alternately, there's no point assaulting a heavily-defended objective because you'll just be wasting tickets and giving the enemy team some free kills. Ah, but what about if you are an attacker on Rush, you may ask. Well, don't just throw yourself at the objective. Watch the enemy, determine if there are any weak points in their defence and flank like your life depends on it because it very often does. If it looks like they have an impregnable defence, then send up some armour or send in the EOD bots. Where there's a will, there's a way.

At the end of the day, to PTFO means to contribute to the team towards victory. As long as you're doing something for the team, that's PTFO and you'll be considered a valuable member of the community. If you don't, that's fine but know that you'll probably one day find a torrent of swear words headed your way. I don't like telling people how to play but this is a team-oriented game, so, put aside your lone wolf tendencies and help your team out.

Wednesday, 8 January 2014

A Guide to Battlefield 4: Game Modes

Having recently purchased Battlefield 4 and seeing as many people will have hopped on to the Battlefield bandwagon for the first time or from other franchises, I thought I'd write up a series of articles covering everything from game modes to maps to weapons to classes etc. written from the perspective of a Battlefield veteran. This week, we'll be visiting game modes where I'll break down the different types of game modes and my overall strategy for each.

Conquest

The classic Battlefield game mode involves capturing and holding a majority of flags to bleed the enemy team's tickets where both sides usually have 400 tickets each. Typically there are 3 to 5 flags depending on the map with the centre flag being the most contested by both sides. Vehicles are extremely important in Conquest as they provide much needed force multipliers in tough situations and maps are often so large that walking will be an absolute pain, especially when snipers are out in force. 

The best way to approach Conquest as a new player is to explore the map as much as you can. Two things will guarantee victory in Conquest, a good team and map knowledge. Having a good team is sort of a 50/50 gamble every time you join a server unless you have 11 other friends to play with you on the same team so learning the map is a must if you want to win. Most importantly, find flank routes and look out for heavily populated enemy areas. You want to avoid heavily populated enemy areas or alternately, bombard them with the mortar or the M142 HIMARS on the map Zavod 311. Flanking is key especially when the enemy has most of the objectives locked down. An effective squad who knows how to flank can take objectives while the team is being held down by the enemy at spawn. Or at the very least break out of the spawn and do some damage to the enemy from behind.

Team Deathmatch

Classic first-person shooter fare. No vehicles and relatively small versions of the existing maps make for exciting close-range firefights. Map knowledge will be a huge help but the only real way to win is with the best weapons and fast reflexes. Unless you're a fantastic sniper or know the map inside out, a carbine or quick-firing assault rifle is recommended for Team Deathmatch. 

There's not much advice to give about Team Deathmatch, it's a relatively simple mode with no real objective or strategy behind it except to kill the enemy.

Obliteration

This brand-spanking new game mode to Battlefield involves a bomb that spawns somewhere in between the two sides and three objectives you must detonate within 20 minutes. The winning team is the one that manages to detonate all three before the 20 minutes elapses or to have more detonated objectives than the other team. Furthermore, the person carrying the bomb is a giant target for everybody, so, it's not a job for the faint-hearted Obliteration is an extremely fun mode and really provides some pulse-pounding action particularly when you are the bomb carrier.

For Obliteration, the only real way to win is to have a really good team that knows how to work together. Always cover the bomb carrier and for the love of God, provide transport for the poor bugger with the target on his back. Also, keep your distance from the blast site because once it detonates it will take out most people near it and even the odd unlucky vehicle that strays too close. Vehicles are a must to carry the bomb carrier to his/her target and to cover the location from enemies attempting to defuse the bomb. Avoid main roads when driving because there will almost always be M15 anti-tank mines or M2 SLAMs on the ground. The helicopter, either transport or scout, is the best bet for delivering the bomb carrier because they're way faster than anything on the ground and really only susceptible to portable anti-air and mobile anti-air.

Rush

A more recent but extremely popular addition to Battlefield involves a set of M-COMs in every base which the defenders must prevent the attackers from detonating. The attackers get 75 tickets only and to win they must detonate the first set of M-COMs to move on to the next set and so on until the final set. The number of M-COMs depends on the map and range from 6 to 10 but will always involve a set of two at each base, no more, no less.

Unfortunately, DICE has tweaked Rush to provide a massive advantage to Defenders on almost every map particularly for the first two M-COMs with perhaps the exception of Golmud Railway and Flood Zone. For defenders, just dig in and take out the swarms of attackers coming at you. Don't forget to watch for snipers as well. If you have a half-decent team, you should be able to win pretty easily as defenders. Most maps have M-COMs in easily defensible positions provided your team isn't too stupid and too aggressive to guard the objectives. For attackers, it's really down to how effective the enemy team is on most maps because there's no real set way to break enemy defences. Having a good team helps but even then the map advantage afforded to defenders is insane. On the bright side, you'll get a go as the defending team so you'll probably get a victory at some point.

Squad Deathmatch

A slight twist on the staple in all first-person shooters, Squad Deathmatch features four 5-man squads duking it out for ultimate victory. Teamwork is crucial because you have less players backing you up and each member of the squad has to pull their own weight because you will effectively be fighting 15 other players with 4 players backing you up.

I wouldn't recommend playing this with randoms. Find some friends or you will be utterly demolished. Aside from having friends to play with, perhaps have a mic to communicate with randoms?

Domination

It's like Conquest without the vehicles on a much smaller scale. Three flags in fairly close proximity with 300 tickets on both sides means that killing is the main means to victory although capturing flags will help bleed the enemy tickets dry. Also it's 20 players on all platforms rather than the typical 24 players or 64 players in other game modes.

Capturing flags is quite important but again the main attraction here is close-quarters fighting particularly around the flag. There's very little time to relax as this is a ridiculously fast-paced game mode with action around every corner. Speed and reflexes are key although having some map knowledge will put you in good stead. Controlling the roofs on Siege of Shanghai and Zavod 311 is a must because you can move to any flag on the map with relative ease and you get a height advantage and positional advantage over the enemy.

Defuse

Basically Search and Destroy for Battlefield. One side arms objectives, the other side defends them. One life then spectator mode if you get killed until the end of the round.

Not sure if there's any tips for this other than sticking together and making sure to stick to whatever cover you can find that isn't destructible.

Tuesday, 1 October 2013

Battlefield 4 Exclusive Beta (PS3) First Impressions


Hello readers, I'm currently downloading the Exclusive Beta for PS3 as I write this and will be updating this blog post with my experience with the game as I go along. As far as I can tell, the beta will feature the map Siege of Shanghai, demoed at E3 earlier in the year to spectacular reception (mainly because of the awesome destructible skyscraper). I'm really excited because I also took part in the Battlefield 3 beta two years ago and that was a blast even though it was Metro 24 hours straight for about a week. Check back every few minutes as I update this blog post with my impressions of the game as quickly as I can.

Update 1: Just finished playing my first match, overall, I'm extremely satisfied. Battlefield 4 is a beautiful game, no doubt about that. Despite the texture pop-ins and occasional glitches with graphical fidelity, this thing is quite the looker. Gameplay-wise, it's classic Battlefield with the exception of the controls which have been changed quite a lot. Also, I saw the skyscraper come down during the course of the Conquest match. It was beautiful.

Update 2: The controls are a little hard to wrap my head around because I'm so used to the Battlefield 3 controls but other than that, so far so good. The gameplay is solid teamplay, vehicles are still fairly integral and gunplay is just fantastic. My only criticism so far is that Siege of Shanghai is a little big for 24 players, it's a bit hard to come across enemies unless you're already engaged or near an objective.

Update 3: There's an interesting glitch whereby the textures disappear after the skyscraper has been destroyed, making it look like the textureless pre-alpha build shown on YouTube by a bunch of Battlefield YouTubers. Also, the 5-man squad doesn't quite work because of the 12 vs. 12 limit on PS3. There's always a squad of 2 players in the end, a bit of a problem. Man, it is difficult to fly a scout helicopter now. The controls are really weird and hard to control, it has the ability to become extremely accurate and intuitive but having just jumped in, the new control scheme for helicopters feels weird. I hope they provide Battlefield 3 controls in the full game.

Update 4: Tried one match of Domination, didn't quite enjoy it. Too fast-paced and reflex-based for my liking. I'm the slow tactical type. It's an interesting combination of objective-based gameplay with what appears to be a team deathmatch driven philosophy in the sense that it's a micro-version of Conquest so that you are always in the action at any given moment.

Update 5: After a couple more matches, I noticed some interesting changes from the last game. Firstly, when you reload, your ammo count drops based on how many rounds were left in the last magazine. That's a pretty awesome feature since it adds to a bit of realism. I'm a bit annoyed that you don't keep the magazine, instead you toss it out but I suppose from a balancing perspective, it makes sense. As well as that, there are distance markers for where your squaddies are, which is a great little innovation. Additionally, the commorose is back! Or it's finally arrived on consoles. For those of you unfamiliar with the commorose, it's basically a menu where you can select some commands/requests such as "Need Ammo" or "Need Health" or "Need Transport" or "Attack/Defend". Very cool. Battle pick-ups are also present in the map and I had the opportunity to test out the Milkor MGL, the M82A3 and the HVM Starstreak. These are very interesting and in the right hands, can change the course of the battle. The M82A3 is a joy/nightmare depending if you're on the giving end or the receiving end because it's a one-hit kill superweapon with a range-finger attached.

That's it for my first impressions of the Battlefield 4 Beta. I'll write a more comprehensive article once I've stress-tested the crap out of the beta and gotten Bernt Toast and Brancake's opinions on the beta when they can finally join during the open beta because the suckers didn't buy Medal of Honor: Warfighter or pre-order Battlefield 4.

Tuesday, 11 June 2013

E3 2013 Watch

The Electronic Entertainment Expo, or E3 for short, only starts tomorrow, but the hype -- which has already begun -- is palpable.

This year's show is definitely one to watch with the next generation of consoles and the announcement of their highly anticipated titles. Personally, Murdered: Soul Suspect has already started pinging on my sonar but I can't wait to see what is in store this E3. I'm expecting a lot from E3 this year, but I have a feeling the unexpected will resonate with the biggest impact. It's a busy time for university students in Australia, with examinations and assignments, but even that can't kill the enthusiasm we have here on the blog. We'll be updating this post with all the developments we see buzzing on the Internet.

We're not reporters, we're not even at E3 2013. We'll be biased, we probably won't see everything there is to see at E3. But we hope you'll join us in the excitement of the biggest video-game and tech show the world has to offer.

*note: our thoughts may differ from yours, so share your thoughts in the comment box below beginning with the day followed by the subject.

LAST UPDATE: 11 June 2013 11.00am

Call of Duty: Ghosts
10 June 2013


-bernt_toast

This morning, two gameplay videos were revealed from an Activision pre-E3 special. A few details came through, especially of Riley your canine companion. The footage took place in two levels were seen snippets of before, the underwater mission and the mission in a cataclysm-ravaged America. During the latter mission, it seems as though the player was controlling Riley (via an attached canine camera) but I'd like to think that he's merely guiding Riley rather than directly inputting commands.
The footage, while nothing compared to the beautiful graphics we've seen on next-gen, looked great. I mean, they have to balance it out considering they're developing for current and next-gen. It implies epic set-piece moments, and fine pacing. Can't wait to see and hear more!


- Renegade Sandwich

I'm going to disagree with you, buddy. It's Call of Duty through and through. The graphics are a nice update from Modern Warfare 3 and Black Ops II but it still doesn't look as good as Crysis, which is a current-gen game (arguable) and the benchmark for all good graphics. With something as powerful as the Xbox One or the PS4, you'd think they'd at least try to make a bigger graphical leap instead of trying to retain that awe-inspiring 60 frames per second. Gameplay wise, nothing new. Only thing interesting to me was the use of the APS underwater assault rifle, that's a Russian-made bolt gun created specifically to work underwater, it's nice that they actually used that instead of some random weapon that shoots underwater even though really, it can't. I'll wait until the game is actually released to make a definite judgement but it's not on my sonar at the moment. On the Riley front, it's explained as them giving him instructions like a real-life SEAL canine unit but it's pretty much you controlling Riley like a drone.

Watch_Dogs
10 June 2013


- Renegade Sandwich

This is my pick for the game to watch for this year's E3. Ubisoft Montreal working on an open-world game set in the future and basically allowing you to hack an entire city? Yes please! I think my favourite thing about Watch_Dogs so far is that it looks like a playable version of Person of Interest, one of my favourite TV shows on at the moment. The gameplay looks superb, allowing you to be both the bad-ass John Reese while wielding technology like the eccentric Harold Finch. The co-op element which hasn't really been shown but has been mentioned is also intriguing as it allows two players to run around Chicago wreaking havoc on the CtOS. Looks and sounds very much like my kind of game.

Kingdom Hearts 1.5 ReMIX
11 June 2013


-Brancake

Alright. As the only Kingdom Hearts fan in the entire blogosphere of awesome blogs, I've got to say that I've been waiting for this remake ever since I got my hands on a PS3. In fact, I was sold on the PS3 ever since I played the first 2 KH games. I'm still waiting on the next release. Yes, I've played the PSP and DS continuations of the story but damn it I will not watch my beloved franchise die. This HD remake of Kingdom Hearts 1 & Re:Chain of Memories will satiate my fan hunger. For now.

If its anything like the Zone of Enders 1 & 2 HD remake, I know that it will satisfy fans everywhere too. This is a game that makes you invest in the characters, like emotionally. It's got half of Disney in it for goodness sake. It's the only opportunity I have to relive my childhood while feeding my desire to mash buttons and kill demons. No, it is not a 'new' game. But it is a big game, with a lot of post game and replay value, and an original game, almost a classic in its own right. The remastered cinematic scenes (you know you're getting quality stuff from Square Enix) can be played in theatre mode and up to 66 tracks have been remade with REAL instruments.

It's just a game you say. Obsession is not a good thing Brancake you say. NO MOM This is a franchise that has been under so much uncertainty and taken so much risk in its conception that it deserves to be valued. Decades into the future, Kingdom Hearts will be our Mona Lisa, our Picasso, our Van Gogh, unappreciated in its time but nonetheless a work of magnificent beauty.

It looks like this game...(puts on sunglasses)...has unlocked the Kingdom to my heart. YEAAAAHHHHHH!

No but seriously I want to play the shit out of this game.

Battlefield 4
June 11, 2013


- Renegade Sandwich

DICE has once again demonstrated why they are one of the all-time greats in the business. Wow, just wow. That gameplay demo for the mission, Angry Seas, and the live multiplayer demo sold Battlefield 4 again to me. I was going to pick it up anyway because I love the series and DICE but man, that makes me want to buy the game twice. For now, it seems that the Swedes have taken it up a notch with the return of Commander Mode integrated with a tablet, no less, and destructible environments on a massive scale. Brilliant, just brilliant. The single-player is shaping up to be a lot stronger than the disappointing Battlefield 3 campaign but only time will tell, really. Also, Michael K. Williams (of The Wire fame) as one of your squadmates? Count me in!

Kingdom Hearts 3 & Final Fantasy XV
June 12, 2013


- Brancake

As you can see from my posts above, I am now officially one happy camper. KH 3 is announced in development. This is not a drill. My long awaited beloved is back in the developer's loving embrace, for a potential 2014 (but realistic 2015 IMHO) release. That said, I've still got a long way to wait seeing how they kept moving FF Versus XIII  (which is now FF XV, proving the rumours right) back from 'this is an early PS3 game' to 'this is an early PS4 game'.

From what I can see in the trailer, its everything you would expect for a revamped continuation of a classic - newer, finer detailing, familiar art direction and a similar battle mechanic. However, Square Enix has acquired a flair for improving sequels while keeping the things that make the game so enjoyable in tact, so this game is in good hands.

There is still uncertainty. But for a moment crystallised in time the fans will have received a new hope. A new beginning. If there ever was a time where KH fans everywhere had to take action, that time is now. Or yesterday. Or potentially in three days time. Basically, we need to start a riot demanding Square Enix to finish what it started or so help me I will burn every copy of every Final Fantasy to the ground. I will not raise my hopes and dreams into the palms of your hands just to see you crush them.

In other news, FF XV was also announced to be in development (again), but it looks like they are one step closer to climbing out of development hell. Not much has changed from the first announcement in 2006, besides a new trailer and a new title. Still, the idea of an FF in the realistic modern present day (-ish) is an invigorating one and one I am still anxious to see.


E3 2013
The Electronic Entertainment Expo
11.06.2013 - 14.06.2013